Ok, responding to Txori.

The concept of dodging was to gain 2-3 bars to actually activate the skill due to the ability of auto dodging, obviously, this is your final decision so it's not that big of a deal. And in, fighting games, especially on ROBLOX and Naruto Ninja Storm 4 (especially ROBLOX) there are certain actual fighting games, that have a % chance to do specific things, to proc/prok passive effects, or a set % chance for a move to actually deal damage. Including 'True damage', in Naruto Ninja Storm 4: If you stun someone using one of the D-Pad skills (Sorry, I forgot the actual name), and then use your ultimate; The damage dealt is reduced by quite a lot, so there are major similarities between actual fighting games and this concept of mine.

As for ROBLOX, I'll keep it simple, the main-stream ROBLOX game Shindo Life/Shinobi Life 2, had the same concept of ''Auto-Dodge'' which, worked the same. And, it was a true pvp/pve fighting game. It had the same concept where when you're in a certain mode there's a 1/8 chance for moves to hit you this is a passive buff for actually awakening the mode this mode was called Ryuji Kenichi.



The going behind the beam thing was more like a what-if ultimately, you could just make him dodge it and not add any other additional features, but since you asked I'll explain C: Essentially it's simply phasing through the beam so (invincible frames / I-frames), you take no damage and you can go straight to your opponent, I guess this could be executed by just making Goku TP straight towards the opponent if a beam is fired (not the Special gauge type beams).

I refer to the beams as ''Normal beams'' because aren't specials the skills/moves that require inputs and a ''heat meter''. In most fighting games, a bar that is gained due to taking and dealing damage, which then can be executed is known has: heat, level, meter, drive etc. The same thing applies to Dragon Ball Devolution that's why I called it the heat meter.

I believe that if it was able to dodge everything at a 100% chance it would be a bit op since nothing in Dragon Ball Devolution is game breaking, being able to dodge all forms of attacks with a 100% chance rate, whilst being able to deal damage and charge Ki yet again is also op.

The concept of taking damage for dodging and gaining passive buffs for dodging is an attempt to slightly nerf the ability to auto-dodge, especially in the anime of dragon ball super Goku MUi has a lot of backlash for using it for too long.

We, need to remember that the ability to auto-dodge can easily be seen as very powerful especially with Goku MUi's stats being one of the best in-game so giving him, the ability to dodge anything at a 100% Chance rate for a decent amount of time is ultimately unfair.

(it's not heat it's special gauge lads)

Hello, Txori afternoon it's 'me' the Pikachu (Zettai), and today as I was playing Dragon Ball Devolution I noticed that it was strange that MUi Goku didn't have any sort of dodging skill/ability. So this forum is to discuss a potential concept for it:     (*P.S* please try to read all of it as it's quite descriptive so it's not too op(THANKS!)

Cost of using the move:

So there's 'heat meter' I believe it's called to cast special moves now, one being Soul-Punisher from Gogeta. The same rule should apply to this MUi Goku concept, I think that when you have a 'heat meter' of at least 2 or 3 the skill should activate. (ultimately it's your decision but I believe 2 or 3 is pretty reasonable), why ''2 or 3''? You may ask, it's because it prevents spam of this skill and promotes actual gameplay in order to get the 'heat meter' required to use this skill.


The Auto-Dodge and how it looks:

So, firstly I believe to use this skill it should be a key combination of [Down-Movement Key] + [Attack Key]. To show a visual sign of the skill being activated I'd like to suggest a very feint outline of colors such as: White, Blue, and Cyan. (this is because it represents Gokus Ki, this is also completely your choice Txori since this is aesthetics and looks). Another cool representation that the skill is active should be 'Zone Lines' this concept comes from 'Kuruko No Basket' When they enter the 'Zone' Their eyes have streaks of lightning.

The Auto-Dodge Length Of The 'Auto-Dodge':

As stated in the first paragraph, I believe it should take 2 or 3 'heat meter' in order to activate this skill. What it does is fairly simple, when activated your current 'heat meter' bar will go down whilst you are in this state. Assuming your heat bar is let's say '3' (and it's full i.e full blue bar of 'heat meter'), it should drain a whole bar of 'heat meter' every 1.5-2.5 seconds (How long this state lasts is also COMPLETELY up to you Txori C:). When you have no more 'heat meter' left the mode/Auto-Dodge will deactivate. You, also shouldn't be able to gain or lose anymore 'heat meter' whilst you are in this mode (basically attacking someone or being attacked by someone won't increase or decrease your 'heat meter(this is also up to you).


The Auto-Dodge And Finally What It Does!!!

Ultimately, when you are in this state all forms of Ki-Blasts have a set probability of hitting MUi Goku. I would like this to be around a 5-15% Chance of a Ki-Blast actually hitting MUi Goku when he's in the Auto-Dodge state (Yet again PLEASE feel free to determine the probability ratio to however you see fit). Each time you dodge, successfully you gain 10% Ki (1 Ki bar of 10%) but lose 1/8 of the HP you would have taken if the Ki-Blast actually made contact with you. (Please keep in mind that you don't have to add the successful dodging buffs and you can leave it if you want. Ultimately yet again this is also your decision)

Additionally, all forms of normal beams (so basically father-son, final flash, special beam cannon, and ect will work against this mode/skill of Goku MUi. Again this is your decision.), will have a 10-15% Chance of hitting MUi Goku but if MUi Goku dodges the beam he'll be given the opportunity to go to the side of the beam (at the side of it) in order to attack the player firing it (once again, this bonus for successful dodging does not have to be implemented and is completely your decision)




[Extra stuff]

- Dying in this mode revives you and gives you a +1 HP bar?! With +1 In all stats?! (Silly suggestion)

- 2 MUi/Ui Goku fighting in the same mode then the auto-dodge will not work

-All forms of melee attacks shouldn't work at all and have a 0% Chance of hitting MUi/Ui Goku including dash attacks (specials can have a 10-20% chance of hitting MUi Goku or 100% also up to you Txori)

- 1 Time use? (I don't really want this to be  a thing but maybe if it's too op even after all the nerfing I gave it it should be an option)

-For Ultra Instinct Goku all probabilities should be decreased by 25% or 50%

-For Ultra Instinct Goku the heat meter required to activate should be 1 (or anything above)

-The time for the mode of Ultra Instinct Goku should be 50% less than MUi Goku

-If MUi/Ui Goku fails to dodge take x2 initial damage? (this prevents spam)

*THANKS FOR READING!!! -Zettai*