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The new bounding box system works really well 😁 (the issue would be to get people to go back and update their chars accordingly but no matter)
also i have a few very minor nitpicks regarding animations:
Well most other games i played usually have 1 or rarely 2 air dashes before touching the ground (like mega man x, cuphead, hollow knight), tho i think that would be a bit awkward for flying characters to need to go back to the ground to get another dash.
So i think a cooldown system might be more applicable in general. As an example of how to know when the cooldown is ready, hollow knight has a special dash with a cooldown that lasts a few seconds indicated with a particle effect (it's the one where he turns all black)
A stamina system could be good too, i just think it would need more work behind it and how it would apply to other mechanics, but that's up to you
hi i recorded some gameplay with my brother and figured i'd share them (they're hidden videos btw)
i think the most relevant ones are 1,2 and 7
i'm the one on the left
here i showcase richter belmont and do a super mega instakill dash attack
here my brother air dashes unto the sky and uh does this
nothing much happens in this one but there's a part at the end where some funny collision stuff happens
here i try to get out of a hole and my brother dies and then spins
here we have a gruesome battle to the death
here we try to push each other to see what happens and then we go to spain without he a
tenia a estos dos juntando polvo desde 2019 y decidí hacerles un remaster
de paso publico a los viejos para que no se pierdan
nuevos:
https://www.txori.com/forum/doc/2/17270 … kennew.zip
viejos:
https://www.txori.com/forum/doc/2/17270 … kenold.zip
hace mucho que lo termine
https://www.txori.com/forum/doc/2/17414 … ontiel.zip
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