Hello!! I have been testing the alpha and I noticed a few bugs and issues that need to be fixed. Before I begin, I would like to highlight how good the inclination with the terrain feels; it gives a lot of fluidity and the movement feels more natural. Another addition that adds a plus is the shadows; there still needs to be work done to improve that, but it's pretty cool as it is.

I will notify you of any other details.

Thanks!! I'll let you know if I find any details or bugs.
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(After a long time, I finally finished it...
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https://www.txori.com/forum/doc/81092/1 … ynikro.zip

"Set your heart ablaze! Even if your heart is heavy with weakness or uselessness, even if you stumble and fall, do not let that stop you from living your life to the fullest. Because time waits for no one, and it is precisely because our lives are finite that they have value and nobility. Don't be discouraged. Set your heart ablaze!" 🔥🔥

HELLO!! It's been a while since my last post and it's really great that the project is still in development. The worm-like maps are amazing, the only thing that raises doubts for me is the digging function with the mouse, mainly because I think it could cause problems when playing with other players. I think it would be better if that function is assigned to a button if possible.

Other than that, I think you're doing a great job 🐻.
Keep it up👍️

Finally, I was able to finish it. Today, I bring you a character that's a bit different from the ones I've uploaded so far. I hope you like it!
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https://www.txori.com/forum/doc/81092/1 … ynikro.zip
I feel like creating a giant character. If you could give me an idea of what I could make, I would really appreciate it. 😁

Given that this is the premise of this post, I believe an adjustment that could be made is to make the characters a bit heavier so that they perform a normal jump instead of a super jump.

Taking the characters as a reference (each occupies 1 block of the map), I determine that the push strength per hit is 4 blocks; I think it would be good to adjust it to 2-3 so that the hits are not oversized.

Regarding the flying characters, I think it would be good if they were lighter so that they are not slow while in the air.

In my opinion, that's what can be adjusted in the game; it would be a matter of others giving their opinion on whether they agree or not.

Tweaks are discussed here

What type of problem should be categorized as 'Tweaks'?

These past few weeks, I've been somewhat overloaded with obligations, so I haven't been able to test the latest version of the game in-depth, but I did notice some areas where it could be improved:

1. Second Player Controls:
- The second player's jump button is bound to the first player's punch button, and it's not possible to configure it with another button.
- The jumping system requires multiple presses to execute, giving a feeling of lack of responsiveness.

2. Pushback Mechanics:
- When tackling or punching characters, they are sometimes thrown excessively or get stuck in walls

3. Interaction with Stairs and Walls:
- While the new ability to climb stairs is innovative, errors occur when:
* Walls are too high (characters repeatedly jump against them without success).
* Some characters stick to walls and remain jumping against them.

4. Character Selection:
- The system seems to randomize the opponent's characters:
* The character selected in the menu changes at the start of the game.

Sorry if you're seeing these comments, these aren't the kind of things you were hoping for. As soon as I can, I'll write a list of all the bugs or details that need to be fixed, as well as restructure my post with ideas for the new staff 😛

Note: The menu typography is excellent! It has a very cool style.

I have been looking for a long time for how to upload the characters directly to the page but I have not found how, could you clarify this doubt for me? 😛

It looks pretty good, I don't understand how you manage to give so much fluidity to your characters.  😁

Speechless, it's incredible 😁

That was what was missing, I think it captures BASTON style well.
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The truth is I haven't watched Dragon Ball Daima yet due to time reasons, but I have seen the new transformation everywhere and I think it's great, but it doesn't reach the level of greatness of the SSJ4 from GT. Here is my version.

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I think I would make it playable after finishing watching the anime.

It's truly incredible, it looks really good, I think the only changes I would make are the hairstyle and the skin color palette. Other than that, it's great. 😀

Okay, I think this is one of the most ramdom characters I've ever made, I hope you enjoy it!

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https://www.txori.com/forum/doc/2/17409 … ynikro.zip
I'm going to leave you the sheed sprite so you can recolor it to the color you like the most.
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I think he misunderstands the game mechanics a bit lol. How embarrassing!

I'm going to have to reorganize my ideas a little and I'm going to inform myself a little before giving wrong ideas.

Thank you for giving me the GOLD subscription 😁 Any error or detail you find will be notified to you so you can correct it.
Thanks and sorry if I'm a bit insistent about redoing the interface 😛