I'm trying to design a bunch of characters from the same series, all scaled with each-other. So, I'm implementing the various "strength" and "speed" buffs on them to scale with how strong the character is. I'm also trying to scale defense with the "Hard skin" and "fragile" powers. But, what exactly does "fragile" do?

I assumed that the power did the exact opposite of "Hard skin", in that you took more damage from attacks instead of less. Maybe you got stunned for longer as well, or something. However, I can't seem to find any difference between characters who have this power and characters who don't. Is it bugged?

I honestly have no idea. I programmed that 8 years ago during a train trip, with an ex-girlfriend yelling all the time for anything right next to me... 🫤

Let me check the source...

mmm...

Yep. It's only present in the Fighter Power editor. There's not a single line about that in the game...

Yet another problem for another day 😛

Got it, thanks for answering.

Well, since you've made comments that some of my characters would be good "for the new Baston" I assume that fighters will carry over and won't have to be totally remade. So, I'll just keep adding the "fragile" power anyway to characters that need it, so they function correctly when the new version properly implements it.