The map ends abruptly, this is a minor detail caused mainly due to the sharp edges of the map itself
For the generated terrain, I can erode the borders.
But for the imported maps, I’m not sure…
Maybe this could be hidden behind a fog or something like that. Or the borders of the map could match the camera bounds, like in Dragon Ball Devolution.
I even thought about looping the map, but that might be a problem if both players keep running to the right and never meet.
Pages: 1