The list of powers is very useful but very outdated, for new people (and also me lol) can be complicated see all the updates with new powers but not know what character do it and how.
With just a short explanation of the attack, how to do it what characters can use it is more than enough, just like the rest of the list of the blog. If there is no manga panel to put alongside the special attack can be just screenshots or edits, anything is useful.
Hope you consider it Txori.
I already planned to program an export of the huge data doc to generate the list of powers automatically. Or maybe add it directly into the database of the game.
But it's not very high in my insanely huge to-do list... 😛
A training mode you and the enemy has infinity life and ki and when you pause the game show your character's moves
Edit:and in this mode you can transform all time and the character's transform with low life can transform all time
Showing character moves on the pause screen is interesting. I should try to fit that in the database screen too.
As for the rest, just summon shenron at the start of the game (click the dragon ball during the disclaimer screen) and put infinite life to your enemy in VS mode
I've fused the two topics because I think I found an idea, as I was playing and didn't recall what direction to press to launch a special power: simply add helpers next to the Special Gauge.
Edit:
Maybe a blue punch instead?
The icon is 9x9 pixels at max.
Then maybe a "R" like "Rush" ? The "R" wouldn't have to revert. And I think people will understand what it is for. I hope.
Oh no... There's not a single "rush" word in the entire game, and it would be translated in other languages. Iconography is better than small little letters 😁
Yeah, arrows is way better than anything else, in my opinion 😁
Simple yet pretty effective!
I think I'll go with something like that for the rush:
perfecto!
I have a suggestion. How about in the database there's a buton below the character picture that when you press it, a message pops up telling all the character's hidden moves, habilities, and special attacks, kinda like this:
Using the space under the portrait is actually a good idea indeed!
I added the helpers, next to the Special Gauge, to see what direction to press for launching a special attack.
Now, working on the Database screen... 😛
Today, I've modified the code, so the helpers that are displayed are updated after using the copy ability.
I know how to fit useful information on the database screen, like powers and universe, all while preventing serial screenshoters from scrapping data. I'll make a test soon.
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