Actually, the animation during the close combat phase is simple: random punches and kicks from each side.
I think I'm going to plug the animation on what the player actually does.

  • So pressing attack will throw a random punch/kick and the adversary will be hurt.
  • If both are pressing attack at the same time, it will be a punch against punch with KABOUM sound effect.
  • If both aren't pressing anything, we can eject them into normal fight mode.

I have to think this over.

I believe I started working on this already one month ago. I need to verify where and why I stopped working on it 😛

Ah oui. Donc ça marche plutôt bien, sauf en mode online ou tout est cassé...

Bon... C'est trop le merdier avec la compatibilité pour le mode online. J'abandonne. Roll back total sur le code.
J'y reviendrai plus tard.