Un des portraits du Fighter selector serait un point d'interrogation [?]
Ce qui permettrait d'avoir un combattant random dont l'identité ne serait révélée qu'au début du combat.

Très bonne idée toute simple de "el ane 23".

I'm currently doing that. But I'm wondering if pressing the RANDOM button at the bottom of the screen should be able to select and display the Random portrait, or not. That seems pretty redundant... 😛

So no Random portrait can be picked when pressing Random button.
And I've placed the Random portrait at the start of the alphabet, at letter A.

It's playable in the beta, in Versus, Tournament, Arcade and Janken.

THIS IS GOING TO BREAK ONLINE MODE:
You WILL NOT have the same fighter on your screen and on the other screen. I need to work on that.

Is there any way to just take away that random fighter option while selecting your fighter in the online mode? Or are you aiming to have this fixed completely?  😮

I will fix it. It's fun to see the confidence of the online opponent that choose a random fighter.

I'm going to do the same with the random stage.
I think I will use the Zeno erase background for it.

C'est très bien !

Pour l'instant, le fighter Random apparaît "bugué" dans la Database mais en même temps ce n'est pas censé être un combattant.
Je ne sais pas comment sont choisis les fighters dans la Database, mais n'y a-t-il pas moyen d'ajouter une exception afin de ne pas récupérer les données du perso "Random" ?

J'avais bien des idées en tête mais je ne sais pas du tout comment est codée cette partie, alors si ça se trouve ce que je propose n'est pas faisable, ou alors une énorme perte de temps. ^^

C'est facile à faire. C'est simplement que j'ai oublié que ça allait apparaître dans la database.

Edit:
Et voilà, c'est fait.

The problem with the online mode is that we don't know who the Random Fighters will be until we press NEXT. So I should send/receive one final team configuration at this exact moment, and wait a bit to be sure it has been sent/received, before switching to the fight.

If internet was instantaneous, I wouldn't have that problem.

But you know, public wifi + non reading people = big problems.

Or I could choose the Random Fighter when he has been chosen, and keep that number in memory. Then send/receive the number of the fighter, accompanied by a letter to state that it's a Random fighter. Something like 275x. This should work.

All right, Random Fighter is working online, and I'm pretty proud of the way I dealt with it.
Now, to the Random Stage.

Random Stage is up and running in the beta.
I draw a kind of simple GameBoy background to illustrate it. It can be ameliorated later.

Random Fighters and Stage and transmitted correctly to the online opponent, so the teams and stage aren't different from one player to another, breaking the game in the process.