So, this is a problem that has been bugging me out for quite a while.
This is a situation that happens to me quite often. I'm playing with a character with a rush move, I charge a lot of ki, then I go for a dash attack, I do a rush move instead, I miss, I get punished for doing a move I didn't even wanted to use in the first place, and now I'm on the other side of the arena with 0 ki, for no reason. I think you can see the problem. All of this may just be a skill issue on my end though.
This can be solved in two ways. My first suggestion is making a third button that triggers all super moves. This would help make characters more versatile, since more buttons means more moves. This however, has the downside of making the game more complex, which I'll admit, it would suck a lot. Not to mention, only a very small portion of the roster even has super moves anyways, so it wouldn't even be really that worth it in the end.
My second solution is to change how rush moves are activated. Maybe make it as if you have to choose a direction, then tap both the attack and defense button at the same time. This sounds weird on paper, but it would be a lot better than just creating a new button just for a specific mechanic that only specific characters have.
It's a skill issue.