• 2 Saibamen VS 2 othe fighters
  • Charge your self-explosion power with Saibaman
  • Explode near your opponent

Result:

  • The opponent is dead
  • The next fighter in the opponent team gets 9 bars of SP.

I think that's because I use changeHP(fighter1, -1000);  to make sure the suicidal fighter gets obliterated, and it adds 1000/4 to the opponent SP gauge.

Corrected in the current beta