Cairns wrote:

The camera shoots up to follow your character each time you jump. It gets a bit nauseating, maybe the camera needs to be adjusted somehow in its vertical movement?


That’s a really interesting point, and definitely something I can tweak.
Thing is, I don’t personally have any issues with the camera movement… but then again, I grew up on Doom 😅 What feels fine to me might be horrible for others.

There’s actually a bounding box around the fighter to allow the camera to move ahead on the X axis. It should do the same on the Y axis, but apparently, it’s not quite working that way. I’ll take a look and see what I can do.

Hey, I've been playing for a while and I do agree that the camera movements are a bit agressive, specially when you jump, it can make you dizzy if you do it repeatedly.