• Select Gogeta GT
  • Throw a Big Bang Kameha to the enemy

➡️ It passes right through him

This new bug might be coming from one of those two changes:

Lo mismo sucede con los ataques Ki, simplemente los traspasa.
1756047041_screenshot_20250824-114907.jpg

The problem with this one is that it’s the first Ki attack to use the new image loading system, but with different images for the charge and the fire, unlike a Ki bomb...

The other attack that does this is the Gigantic Burst, but it still uses the old system I was planning to remove. So it’s super complicated to debug, but it’ll be worth it in the end to fix Beam Canon and the Gigantic Burst in order to remove the old system altogether.

If I deactivate the creation of the attack during the charge, the collisions work perfectly afterward. That will be my last resort fix if this takes too much time.

Day 2 of trying to fix that bug. We’re reaching the limits of Flash, where logical lines of code break without warning because of how ActionScript badly manage variables in memory. So I’m going to write a small Flash program that just throws fireballs by loading images, and trace everything to see where it hangs.

The goal of all this is to make it easier to add new fire powers later on, without having to handle every single image one by one.

And it is fixed. That was seriously annoying.