J'ai trop de choses ici. XD

Je vais profiter du superbe article pour partager mes derniers portraits ici :

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1760094484_paragus.png
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1760094514_beerus.png

Certains ont besoin d'être un peu retravaillés, mais c'est vrai que par rapport aux premiers, c'est un progrès. 😂

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1724711080_nappa_enraged.png

I think some improvements are to be made.

Do you want I to draw the portraits when I've got time?

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The first version of my "Final form Frieza" drawings I actually like.

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Upgraded and smiling version.

The second one looks great of course, but isn't it less readable?

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***END OF THE YEAR***

Celebrate the end of the year. Goku needs your energy to create a Super Spirit Bomb !

Gkuro, I have it and I've ended it. I can try to get something from that.

https://www.txori.com/forum/doc/590/169 … nestar.txt

Here are the updated fights with the new plots. I kept Yamcha for the Saibamen's revenge.



EDIT by Txori:
I copied and pasted your text file here for readability, and so I can validate the challenges


Parallel quest #01 : World Tournament Tag Team

Team 1:
Future Warrior 1 0.5 1 1 1

Team 2:
Yamcha 1 0.5 1 1 1
Krillin 1 0.5 1 1 1
Tien Shinhan 1 0.5 1 1 1
Piccolo 3 1 3 1 1

background: Tenkaichi Budokai
timer: 240s

text: "A distortion in history is going on?! Oh, wow! 3 vs 3 World Tournament is going on!"

EDIT by Txori:
Who would be the other two to make the 3 vs 3?

Godofdestruction :
In fact the 3 vs 3 is because we can choose up to 2 allies, to have a team made of 3 warriors.
It wasn't necessary until I noticed this text 🫤
Maybe we could go on with Kid Gohan (Saiyans) and Goku (from Saiyans/Namek saga) with the same stats as Yamcha, Krillin and Tien Shinhan ?



Parallel quest #02 : Prepare for the Attack of Saiyans !

EDIT by Txori:
Ok, but please avoid dot numbers for challenges 😉

Godofdestruction:
Do I avoid dot numbers even with the minimum Ki numbers ?


Parallel quest #03 : Saiyan Blood

EDIT by Txori: ok



Parallel quest #04 : Saibamen's revenge

EDIT by Txori: ok

Yeah but I think I know what's going on. It does the damages once but it still does the rush as before.

Yeah it's much better and it works 😉

The more Ki we have, the more it will damage the opponent. And yeah, even if the animation looks like the attack hits more than once, it only damages once. Then it's good 🙂

Then maybe a "R" like "Rush" ? The "R" wouldn't have to revert. And I think people will understand what it is for. I hope.

1691080173_rush_icon.png

Okay so first your "heat meter" is the special or stamina bar. Just call this like that. It will be easier for everyone.
About your third paragraph, about losing HP while you dodge, I think this not fair at all. Your idea is to make the stamina going down when we are using this state. Then we dodge most of the attacks. So we can still receive damages. So why would we lost a certain amount of HP when the concept of the form is mainly to dodge ? It doesn't make sense.
Furthermore, what you called "normal beams" are specials... Also, the chance of dodging an attack shouldn't be based on the type of the attack. I think it should have the same chance for every ki attacks, and a bit more for melee attacks.
You also said the player could move on the side of the attack when he dodges it. This would be too hard to make and I'm not sure it is duable with Txori's code. The easiest way would be to make the player using UI being teleported behind the opponent.

But even with all of that, I'm not sure it can be added to the game. It might be hard to make 🫤

That's my opinion, Txori has the final say.

I'll never understand all those "heat bars" you guys put in games and modes for Ultra Instinct  😀

I've no time to read everything, but I'll do it tomorrow. The concept is good but I'm sure I've seen some details to work on.

Yeah it would be great. READY DEFEAT isn't that great, right ? 🫤

Maybe too close to the "normal" fights.

Maybe we could do something simple and color the timer from green to red for the countdown mode, with a speed rate different depending on the base timer ? And a dark red or a red color for the survival's ? A color that doesn't change in survival.

Nah, more like a dirt effect 😛
We can see differences between the hair and the background, and I don't mean the colour 😛

Maybe dirt ? 😛
I think it's dirt.