I agree with Kenneth with pretty much everything, the only thing I'm unsure about is Ki Waves vs Ki Disks, imo Ki Disks should go through Ki Waves the same way Ki Piercieng attacks do, or something like that.

That's actually the AI spamming Dash Attacks and missing them, that's why the circle is different, you can see how Vegeta gets stunned for a sec before hitting you again (you can see him sweating), so it's not a bug, it's just the AI being super fast at spamming Dash Attacks.

Not sure if I should send this here. 😅

Sometimes after dying, the game would just stay the same, without showing any death screen, and would allow me to move the camera all over the map, having to manually exit.

The setup of the controls is a little confusing, when I pressed the section called defense, the text above asked me for a button to jump, this meant that sometimes the same key was assigned to jump and to defend, and when I changed the key for another one, it was not shown in the setup but it did change when playing.

I played several games and I didn't clip through the floor.

Hey, I've been playing for a while and I do agree that the camera movements are a bit agressive, specially when you jump, it can make you dizzy if you do it repeatedly.

Si un personaje tiene todas sus barras de Ki llenas, no se cansaría al fallar un Dash Attack, y podría acceder a otros beneficios. Funcionaría como una especie de Max Power, perdería el acceso a estas habilidades tan pronto como gaste algo de Ki y ya no tenga sus barras completas

I just tested it and it doesn't happen with small ki blasts, it doesn't happen with those who can't fire a full ki wave, like Guldo for example, I also tried with special attacks and it happened with some of them:

It seems that it only occurs with ki waves that have a trail behind them, being the case with Vegeta's and Kefla's special attack, although both Kefla's and Gogeta's special attacks had some weird and funny interactions. 😅

And yes! I agree it could be an interesting defensive technique!

If you fire a Ki Blast to an enemy that is walking towards you, it will transwer the enemy and deal no damage.

Not sure if it's a bug or not but when you spend too much time on a section of the menu once a song ends the game will remain silent and no other song will play, not a big deal but it can be a bit unsetting specially when you take your time choosing several characters in the character selection menu.  😛

I don't use Twitter either, but I feel the need to share my experience with the game, Dragon Ball is the most important piece of entertainment in my life, since I can remember I have been fascinated with the story of Akira Toriyama, being very young my relatives also got a Super Nintendo, which was my first console, I had the opportunity to play all the classics that made me fall in love with the 2D pixelart aesthetic and video games in general, at the same time I grew up in the rise of the internet and website games, and as you might imagine, my great passion and enthusiasm for these two aspects made me come across many projects that marked my childhood, Super Mario Bros Z, Mugen mods, SSF1 and 2, etc., but among all of those the one that I fell in love with the most was without a doubt Dragon Ball Devolution, it was the perfect and dreamed combination of my two most notable hobbies, I have memories of playing it with a very old computer belonging to one of my uncles, I would say it was more or less around 2009/10, I couldn't believe what I was seeing, at that time my mother forbade me from watching Dragon Ball because of the rumors about Frieza's appearance and so on, so in order to play it I had to hide in my room and quickly switch to another page when she came over to see what I was doing hehe, and since then I never stopped visiting this page to have fun as always, I shared the game with a friend from school, I very often went to his home to play with him on his father's computer, I would always beat him haha, the funniest part was the ki clashes, we used to spam the buttons as if there were no tomorrow, so much so that once the computer keyboard came off, from then on we started to play on his laptop so as not to damage his father's lol, when the website allowed everyone to create accounts and interact with other players I did not hesitate to create one (which I lost after changing devices) in the chat I made several friends with whom I still interact even nowadays, I have always been attentive to all the updates, I have witnessed the work and effort that Txori has put into this game, I have also seen him go through difficult times during the games' development, and I think that for a moment we should all stop to think and say thank you, thank him for the hours of entertainment, for being the pioneer and having inspired a whole new generation of sprite artists, for always trying to improve all his projects even after having to endure questionable attitudes from some fans, and all this completely free, thank you Txori, for creating the best Dragon Ball fangame and one of my favorite games of all time. ♥

One of the biggest appeals of games nowadays are Achievements, they give them a challenging vibe and increases their replayability value exponentially, for this reason I thought it would be interesting to make a list of Achievements in the forum so that users can share different challenges and feats for other players to also complete them. The idea is to create a well-made and organized list, with which I could even try to register the game on the RetroAchievements page, so that we can all keep track of the Achievements that we unlock. (I honestly don't know if it's possible, but we'll see).


For now, I will share a list with different Achievements created by me, such as the essential ones that I believe could not be missing:


Getting Started: Complete the tutorial with Master Roshi

Getting Better: Complete the tutorial with King Kai

Skills Mastering: Last 60 seconds training with Whis

Saiyans: Complete the Saiyan Saga in DBZ Story Mode

Frieza: Complete the Frieza Saga in DBZ Story Mode

Cell: Complete the Cell Saga in DBZ Story Mode

Majin Buu: Complete the Majin Buu Saga in DBZ Story Mode

God Mode: Complete the entire DBZ Story Mode on God difficulty.

Victory Course: Win 50 fights

Winning Course: Win 100 fights

Shuffling: Randomize 10 fights before playing

Z Fighter: Play the game for 1 hour

Music Lover: Listen to every Jukebox soundtrack song

Getting Comfy: Change your Keyboard Controls Setup

Throwing Time: Lose a fight without damaging your enemy

No Coins: End an Arcade Mode run without defeating any foe

Anime Faithfulness: Make a fight last 5 minutes

Welcome: Host an online fight

Online Fighter: Play 10 online fights

Online Master: Play 50 online fights

Breaking Point: Transform 10 times

Powering Up: Transform 100 times

Special Attacker: Use 10 Special Powers

Special Finisher: Win a fight using a Special Power

Finisher Master: Win 10 fights using a Special Power

Traveler: Play in 20 different Stages

Discovering Space: Play in every Stage

Official Winners: Win a tournament with Jackie Chun, Tien Shinhan (DB), Teen Goku, Teen Gohan, Teen Gohan (orange gi), Goku (Other World), Kid Trunks, Android 18 (Z), Beerus (as Monaka) and Android 17 (Super)

Tenkaichi Champion: Win 5 Tenkaichi Budokai

Multichampion: Win 10 Tenkaichi Budokai

Daily Fighter: Beat 5 Challenges

Wish Granted: Summon Shenron

Spectator: Spectate a tournament with 8 Computers

Gigantic: Win 15 fights using a Giant Character

Titanic: Win a tournament with a Giant Character

Curious Fighter: Play with 100 different characters

Super Clash: Make a Ki Clash between a Ki Blast and a Special Power

Side Stories Enthusiastic: Complete 10 Side Stories in Story Mode

Just about Time: Beat a Challenge within 1 minute before a new one

Friendly Exhibition: Do a tournament with 8 Players

Secret Strat: Win a Janken match using always the same key

Dragonpedia: See the sprite and portrait of every Character and their transformations in the Database

Tournament Cosmopolitan: Win a Tournament in every Tournament Stage

Underdog: Win a Tournament with 1 HP bar and 1 Ki bar

Thanks for Playing: Read the credits


Now also very difficult ones for the most expert and brave players:


Tenkaichi Master: Win 30 Tenkaichi Budokai on God difficulty

Fair Match: Win a 1 vs 8 fight on God difficulty

Perfect Match: Win a fight without taking damage

Stone, Role, Shears: Win 100 Janken minigames

Undefeated Streak: Win 50 battles in a row without losing

Fighting Master: Complete the entire Story Mode on God difficulty

Arcade Fire: Reach a record of 200 enemies defeated in Arcade Mode

Daily Warrior: Beat 50 Challenges

Gargantuan: Win 300 fights using a Giant Character

Fastest in the Universe: Win a battle against 5 CPU characters in a 30 second battle

Fastest in the Galaxy: Complete the entire Story Mode in less than 1 hour and a half

Deadliest Finisher: Win 200 fights using a Special Power

Endless Fight: Make a fight last 1 hour

Endless Match: Make a fight last 2 hours

Impressing Smashing: Get 250 Hits in the Punching Machine minigame

Ultimate Fighter Connoisseur: Play with all the characters in the game

Z Leader: Play the game 100 hours

Professional Smasher: Win 5 Ki Clashes in a row against God difficulty CPU in a single battle

New Self: Transform 3000 times

Polyglot: Complete the Story Mode in every language

The Fighter: Win 10.000 fights

Self Reconstruction: Win a fight as Chiaotzu with 1 HP bar and 1 Ki bar vs 5 Nappa with 5 HP bars and 5 Ki bars

Savior Blade: Win a fight as Yajirobe with 2 HP bars vs 3 Great Ape Vegeta with 5 HP bars and 5 Ki bars

Frieza's Soldier's Soldier: Win a fight as Banan with 2 HP bars and 2 Ki bars vs Frieza, Cooler and King Cold with 5 HP bars and 5 Ki bars

Sweet Revenge: Win a fight as Videl with 5 HP bars vs Spopovich, Yamu, Babidi, Dabura and Majin Buu with 5 HP bars and 5 Ki bars without losing your first Health bar


(Note: Achievements will not be unlocked if completed on Easy difficulty)


I would love for you to share your ideas and also try to hunt all the trophies on the list above. 😎

Hace perfecto sentido, así estarían los 3 deseos. 😁

el castigador de almas (incluido en el juego antes de ser canon), el puño del dragón, la carga rápida de los ssj4 y hatchiyack, el bounceki de misokutsan, la bola de rencor final de baby vegeta y baby vegeta ozaru, el rush attack de vegito limit breaker, cyclopian guard siendo el primer personaje del juego capaz de lanzar laser beams, giru siendo el primer personaje del juego capaz de disparar balas, y todos son agregados del juego que tomaron inspiración y surgen directamente de películas o series no canónicas, y un rush attack especial también es una habilidad especial al fin y al cabo, no?

Si el nullify punch no tiene sentido, que es un poder que ya existe, entonces que lo saquen del juego, porque actualmente ni Whis puede romper la guardia de Botamo, eso si tiene sentido? y justamente al efecto que te refieres de corte de los personajes con garras es al que me refería, nunca dije que crearan nada, sólo que expandieran la cantidad de personajes que tuvieran esta habilidad a los que ya tienen un arma en el sprite, nunca hable de "recoger armas", me refiero a personajes como future trunks que YA la tienen en su sprite, o acaso cualquier forma de personalizar los personajes no es bienvenida?

Y no se de dónde sacas que la regeneración del ssjg no es canon, nunca se desmintió y está presente en el dragon ball wiki, el cual es la fuente de la cual Txori saca las habilidades de los personajes, y sé que Jo4kyx lo había mencionado, sólo quise agregar más personajes que no vi en su lista y tengo las bases para demostrar que también poseen la habilidad, aparte aclaré que lo de los personajes muertos era por parte mía y sólo una sugerencia.

gt es igual de canon que las películas de z, y se han venido agregando muchas cosas interesantes de estas últimas, así que no veo porqué no se podrían agregar ideas de gt también 🙂

Claro, pero yo no lo veo desde la perspectiva del canon de la serie sino de la del juego, y qué cosas sería divertido agregar. En GT por ejemplo, Freezer y Cell afirman ser inmortales por estar muertos, y de hecho, en esa misma secuencia simplemente se regeneran o reaparecen cada vez que Goku los vuelve a matar xd

I have had this same idea for a while, the special attacks and techniques that are already in the game have a lot of potential and could improve the game massively, here are some ideas I think would fit various characters:

Nullify punch: This is one of my favorite abilities of the game, and as far as I know it's only used by 2 characters (Botamo and Auta Maggeta), in the budokai tenkaichi series and other db games there is a special ability called "super armor", used by big, muscular and giant characters, such as Broly, Bojack, Super Android 13, Roshi Max Power, Great Apes, etc. This ability gives the user invulnerability to average melee attacks, this description fits perfectly to how "nullify punch" works in the game, in my opinion every muscular and giant character of this kind should have it, that would greatly enrich the whole roster and make up for the slowness of plenty of the giants.

Weapon characters: In addition to this, there's already a good counter to that ability, since I noticed some characters with swords or claws can break the effect of it, and a different damage animation can be seen on the opponent while using these, so I think it would be fair to expand the list of characters that can break the effect of nullify punch to every character in the game that has claws or a visible weapon on its sprite, and maybe give them a bigger attack range or a stronger dash attack/melee attack damage, idk if it's possible tho.

Lastly, I also think regeneration ability should be added to way more characters, according to db wiki those would be: all the namekian race (Nail, Slug, Pirina, etc), every SSJG transformation, Cell, General Rilldo, Android 21, Maji-Kayo, Baby, Syn Shenron, Seven-Three, Moro Seven-Three absorbed, and every Buu variation. I would also add every character from the other world, because they cannot really die since they're already dead, and I think that would perfectly match the mechanics of the game. 😁

En la serie el poder de Arqua es transformar el cuadrilátero en agua para tener ventaja sobre su oponente, se me ocurrió que una forma interesante de adaptar esta curiosa habilidad al juego sería a través de la habilidad del cambio de escenario de Babidi y Bibidi, pero en vez de llevarte a un escenario random, te llevaría a aquellos escenarios del juego en los que esté presente el agua. No es del todo realista, pero tampoco lo es el mismo poder anteriormente mencionado, puesto que el autor de cambiar el ambiente es la nave, no Babidi per se. No sé si el código lo permita, pero sería divertido.  😁

grande tocayo, un crack

Perhaps it could work better if Dabra is in charge of breaking the enemy's stone state, my idea is that, after the power is used, there would be 2 ways of finishing the stone effect. In the first way, the moment Dabra himself hits his opponent, he/she could move again, Dabra would be able to hit his opponent with a melee attack or a ki blast, but if he charges a ki blast to the maximum and attacks with it, it wouldn't kill the opponent, in this case the attack would leave them with a small amount of health, just like Zeno's special attack, but it would only affect the petrified. The second way is that if Dabra decides to switch places with other character on his team, the power would break and the petrified would be released, since Dabra is not the one in the fight and this would end the effect. The petrified player couldn't move or change to other character, but he/she could take damage, this way the power would create an advantage, since based on the first comment, I think that in Method 1 you could not do damage to the petrified character. With this method we would get over the problem of having two or more petrified characters in game at once.

If a timer is used instead, it should maybe last longer than Time Skip, and unlike Time Skip, Dabra could actually charge up and shoot ki after petrifying.

An addition to Method 1 in the first comment could be that if Dabra's team kills all the characters on the opposing team before they can break the effect of the power, they would automatically win as there would be no one left to help the petrified. I suggest this since not much is specified in the first comment about what would happen if Dabra decides to switch with someone from his team and doesn't return to the battle again.

I don't know if you have already thought of a way to recreate this Buu power in the game but I had this idea, basically this power would transform you into a candy by default that would be the same sprite for all the characters, this sprite would be Candy Vegetto if the character can fly, otherwise it would be Damom's sprite (maybe recolored like chocolate) The way you throw it would be the same as Ginyu's Body Swap, and it would only work if it hits the opponent. Once the power transforms the rival, he/she will lose the abilities of charging and throwing ki, just like the characters mentioned before. Knowing that the mechanics of tiny characters have already been tested I think it could work. As it is an OP power, I think it would be fair that it could only be used once. Stats could also be defaulted (1-1-1) Unless the character's stats can be maintained after the change.

Obviously this is just a suggestion and I don't know if it's possible to recreate it in the game, so just take it as an idea. 😁