• After being hit, my character stays in their damaged animation and is pushed around by the attacker running into them (while the blood particles stay in place). The buttons don't really work, I have to spam the attack button and arrow keys to eventually get control of my character again.
  • The characters don't actually seem to get knocked down into their death pose until they lose ALL of their health. I think that getting significantly hurt should make you fall down into the death pose and make it so you can't be interacted with for a moment until you get back up? That way it gives you some time to recover before things start happening again, kind of like invincibility frames. And it utilizes the stun/recover animation from the old characters.

Yeah. Right now, the fighters keep bouncing until their speed on both axes is close to zero. That worked perfectly in the old “Worms-style” system. But now, other fighters can push them around, which prevents them from ever fully stopping.

I need to rethink this.

Making them lie flat on the ground could be a good start. It would at least prevent them from being pushed around.