Yeah. Right now, the fighters keep bouncing until their speed on both axes is close to zero. That worked perfectly in the old “Worms-style” system. But now, other fighters can push them around, which prevents them from ever fully stopping.
I need to rethink this.
Making them lie flat on the ground could be a good start. It would at least prevent them from being pushed around.
In order to advance on this topic, I let the punched fighter move again once he touches the ground.
This does not apply for ceiling and walls.
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