A lot has happened lately. While the world feels like it’s falling apart, I’ve been quietly building the new version of Omeganaut for over two years.
Social media, though… it’s become a mess. Just opening Twitter or Facebook drains me. But since that’s still where things live and grow, I’m trying to step back into it.
So if you appreciate my games and would like to help, it costs nothing to like, share, or leave a comment the social posts below.
It truly makes a difference ❤️
Let’s go destroy an enemy base on a purple moon. Levels in Omeganaut are short but intense. You’ll get a breather only before choosing your destiny, or in death.
Interestingly enough, Bluesky is doing quite well, and I get in touch with a lot of interesting people.
Facebook is filled with Dragon Ball Devolution fans who are now in their 30s.
And Twitter is seriously broken... 😅
There’s still room for improvement in the Omeganaut’s cockpit, but I’m already very pleased with how it turned out 😎
Yesterday, I woke up to find my Twitter account’s visibility tanked...
You can check what I post: it’s just progress updates on my games. This is getting stupid and seriously hurting my projects.
So please like, comment and share to show support 🦋
It’s time for a new moulinette for Omeganaut!
I’m building a system to export a playable demo from the full game without having to manually trim anything or, worse, hide the full game inside the demo. It will automatically trim the full code before compiling 😎✨
By the way, what would be a good call to action to sell the unfinished game at the end of the Omeganaut demo?
I’m thinking of destroying the world and the player... Kind of like the ending of the 1993 DOOM shareware, but a bit better.
(Yes, I’m that old)
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