With Dragon Balls ever growing power creep adding new characters with each update results in some characters with lower power levels have same stats even though they can be significantly more powerful in comparison.
Some examples I've noticed:
-Neiz (Power level of 163000)
-Nicky (Power level of 1200)
Each have 1/1/1
-Ginyu (Power level of 120000)
-Dr Kochin (power level of 8)
Each have 2/2/2
I know the point of the game isn't to be 100% spot on with source material since it would make game less fun to play and I hope this recommendation doesn't fall in that category. However I remembered that in earlier versions there was limit of 5/5/5 which was expanded to 10/10/10 when stuff from DBS started being added so I was thinking that maybe another expansion to 15/15/15 might be helpful to balance some characters in comparison and maybe even leave room for future insanity that Toyotarou brings upon us.
We can't be really accurate, as power levels are set in a huge scale, we have a limited scale but if Kochin have a this power level, then yes we should modify his stats.
"Power levels" will never be scaled up. The difference between 1 and 10 is already huge when punching or moving around. Making it bigger will just make the game cranky and even more unbalanced.
If you want debates about power numbers instead of fun, there's the Dragon Ball Wikia for that 😉
Here's Akira Toriyama's interview, regarding power levels:
https://www.kanzenshuu.com/translations … sensei-qa/
However, I could foresee that it’d be an inconvenience for me down the line, because if you knew a concrete number, then you could tell who would win or lose, so with regards to Goku & co., I decided that [their power] would change due to “Ki” and couldn’t be adequately measured.
Before making a comment, I would like to clarify that I am from Latin America and I am using the translator. I am mentioning this because there may be things that are not very well understood.
I think more than one gets excited when there is a new Dragon Ball Devolution update, like new characters, more transformations, etc... but something that has happened to me lately is that very weak characters almost or kill extremely strong characters, recently I did a fight between the com between Gohan from the future and Broly and Gohan beat Broly lssj while in base form, also it is not the first case that happens to me, it seems to me that they would have to change the format of power levels, because there are fights which seems ridiculous to me, also making a 100% perfect Cell fight Vs Gohan Mystic from dragon ball Z, Cell wins, it does not make sense, I would like them to implement more power bars or make a different format, I know it can take a long time, but I would change the perspective of the game totally making it more realistic. Greetings to all
Sorry, but if you want a Dragon Ball RPG with boring numbers, instead of a fighting game, you are on the wrong website.
Power levels are just plain numbers. They are boring and irrelevant. No technique, nor fun. And changing those numbers with bigger numbers will not make the game funnier to play. It's an action game. Not a simulator.
Even Akira Toriyama himself said that introducing power levels with the scouters was a bad idea, in the end.
En otros juegos como MUGEN también se pueden ver qué un Gohan del futuro es capaz de ganarle a un Goku Ultra Instinto.
Cómo dice Txori, Gameplay > Exactitud.
I just stumbled on Stan Lee's thoughts about power scaling 😀
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