Hello! Recently, while I was having fun recreating the 23rd Tenkaichi Budokai Saga on Devolution and while I was playing with Piccolo, I had an idea for a move. The Special Ability of Demon Hand! (name for the stretchy arm ability of the Namekians according to the Wiki).
https://dragonball.fandom.com/wiki/Demon_Hand
My idea of how it would work will be by:
● Being a Special Ability for the right and left keyboard, costing one special bar like any other move.
● Not costing Ki to work, because i couldn't find a way that would make the waste reasonable (but it could turn out to be too OP).
● Being based on how a Ki Charge Level 1 works (Assets, Speed, Damage, etc.).
● When the attack interacts with the other player "catching" them, a knockback directed towards the side wherever Piccolo is activates.
● Compensating it "mediocrity" as a special move, this move could be a potential Combo Starter or a Combo Extender.
One that I could imagine, and a basic one, was that after you end up using Demon Hand effectively, and while the enemy is on knockback, blast a Ki Charge at them with the Ki that wasn't wasted, being at minimum almost one whole HP bar damage!
Here I made an Animated Concept to illustrate my idea:
And here are the sprites I used, and the ones I edit/made for it!:
Even if the concept uses Teen Piccolo for the attack and works out for any regular Namekian on the game, it really ends on any character that is shown to have an arm-stretching ability! Like the Majin Race or Moro!
Really thanks for reading this, and I hope that the idea is of your liking. Any change or new idea for the move to be better can be done with no problem of course.
Have a great day everyone!! 😄
Hi Mr.Pacman 😉
That's a nice mockup you did there, and I like that it only knocks back the enemy instead of doing something complicated, like grabbing him.
But it raises a few questions:
It can work like a ki wave, which is nice. But for it to work properly without hardcoding a lot of stuff for each fighter with that power, I need to implement a coordinate system per fighter, so that attacks don't always fire from the exact same spot for everyone.
It's good to see you Txori😁, sorry for the late respond in advance, but i will try to resolve the and my doubts for the now topic, as i see some things for Demon Hand being just Ki Charge's attributes.
And that much will be it for my response to the questions. Hope that the opinions I provide helps you with the idea of what can be done with Demon Hand.