Adding the new credits to the game fixed that weird bug. I still don't know what happened with that. We're reaching the limits of Flash...

That bug was vicious. A really hard-to-find issue in how Flash works, not even a problem in my code...

Thanks. This bug is coming from the problem with the external font with Ruffle. Maybe I can make the text viewport bigger so we can see that last name. I don't know.

But every time you run the credits, the order of the names is randomized, so he will not always be occulted 🤷

lol. Another unexpected Flash problem. I'll take a look at it when I'll get back home. Thanks for finding this.

What a drag. After weeks of programming those pesky credits, it turns out Ruffle isn’t capable of displaying fonts yet. So it falls back to some weird basic font that looks like 💩...

Here’s what it should look like:
1757007695_font_ok.png

And here’s what we get instead:
1757007810_font_bad.png

But the Ruffle team already fixed the problem for Linux, three weeks ago. Let’s hope they’ll fix the web player soon.
https://github.com/ruffle-rs/ruffle/iss … 3194249920

I'm not sure if it is worth waiting, as it is not that broken...
I'm going to write the devblog post, make a video and some images, hoping they will fix it by the time I release the game.

DEBUG

  • Il n'y avait pas de son rollover sur le bouton d'animation Charge dans Database
  • Les actions press et rollOver du bouton d'animation Charge n'étaient pas nettoyées en sortie de Database

Just a quick announcement: all image links posted here more than 3 years ago from external websites (instead of being uploaded directly to the forum) are now dead 💀

This mainly concerns links hosted at:

There may be other hosts I’m not aware of.

As a result, some threads (like Homer Simpson) now have broken images...

The same issue affects old files that were shared using external services like Megaupload. I managed to save a good amount of BASTON fighter files, but unfortunately, some are likely lost forever.

Reminder:
When posting an image or a file on the forum, please upload them directly here.
It’s simple: https://www.txori.com/faq

It is worse now, and I didn't touch anything. This bug make absolutely no sense at all. I hate Flash when it goes crazy like this...

And it's totally corrected. There shouldn't be that much FX position errors now 😎

All right, there was no way it could have worked: the function handling the FX position was correct, but it was never called before firing...

Now, about the giants. I checked Hirudegarn’s fire FX positions, and they’re fine. Let’s see what’s going on in the code 🧐


Edit:
I tested many giants, and only Hirudegarn seems broken. It has nothing to do with the transformation, since Great Ape Super Saiyan works. I’m still investigating.


Edit 2:
It actually comes from the transformation. Great Ape fires his Ki blast from the exact spot between the first and second forms. But Hirudegarn has no coordinates for his first form, so the later forms keep using the coordinates from the first one...

I just verified Vegeta Vilainous. The coordinates are correct. So the calculus to position the FX is wrong.
No need to list errors for now.

On Android, press a physical button start (ex: Retroid Pocket) to enter pause.
This will trigger fire button at the same time.

This is not happening on PC.

Press fire + start at the same time during the game:

The muzzle flash fx is spinning like crazy during the pause screen.

But thinking about it, he shouldn’t have regeneration. This is the same case as Goku and Vegeta with the halo: they take damage from Buu and say that if they die, their bodies will be lost forever.

This will be removed in the upcoming update.

I believe it's because he's a (spoiler alert) ghost.

No worries, I didn’t mean to sound offended. I’m not. Maybe it comes from the translation to spanish. I added a lot of coordinates, so there will definitely be bugs 😅

Your listing is perfect as it is, or even using arrows if you prefer:

Zahha ↘️
Goku SS False (Kaioken) ➡️
Hildegarn ➡️↘️↗️

If there are too many errors in a given direction, then there might be a problem with how I calculate the fx position from the coordinates. So don’t bother listing all the characters if that happens 😉


Edit:
After thinking about it, unless the fx position problem is really obvious (like with Hildegarn), don’t waste your time on it. Players will report it after the release anyway.

Yes, it is possible that I made some little errors while feeding the 538 fighters x 3 fx positions = 1614 coordinates into the game.
If you find other problems, just list the fighter with the firing angle (up, down, straight). No need to post a screenshot for each one 😉

REGLAGES

  • Désactivation de RufflePad qui ne fonctionne plus

DEBUG

  • Les arcs électriques restaient visibles à 2% de transparence même après disparition de l'aura