Tomorrow I'll make a video of the new spaceship (interior) random level design. It's fast and hard now. Now enemy yet, apart from the core heart and the big explosions that go with it.
A lot has happened lately. While the world feels like it’s falling apart, I’ve been quietly building the new version of Omeganaut for over two years.
Social media, though… it’s become a mess. Just opening Twitter or Facebook drains me. But since that’s still where things live and grow, I’m trying to step back into it.
So if you’d like to help, it costs nothing to like, share, or leave a comment: and it truly makes a difference 💫
Interesting. I'll look into it.
Bon, j'espère que c'est réglé et que ça n'a pas cassé d'autres pages.
DEBUG
Currently, fighters who deal a lot of damage (like Goku SSJ5) fill their SP gauge faster than weaker fighters (like Saibaman).
After playing for a while, I think that’s completely unjustified : it makes the strong fighters way too overpowered, even though they already are because of the stupid power level numbers.
So I’m thinking of making the SP gauge fill at the same rate for every fighter.
Something like:
The numbers need testing, but you get the idea.
What do you think about that?
Corrigé pour le prochain beta upload
Chiaoman becomes transparent when loading a dodonpa
To do: test if ruffle can handle two gamepads at the same time or not.
That's not exactly a proof. Same as this:
But why not... It's not as if it was important or something.
3 3 3 for Mecha Frieza for the next beta upload. I guess that makes some sort of sense.
Nope. Maintenant ce sont les deux premiers qui fonctionnent...
Ça n'a aucun sens... 💀
Ok, c'est réparé pour le prochain beta upload 😘
Ça devrait être réparé pour le prochain beta upload 🧐
Note pour moi-même :
Mais que c'est pénible ce Flash...
AJOUT
RÉGLAGES
AJOUT
RÉGLAGES
Oh yeah, that happens when we add new forms in the middle of characters that are already used in Story mode or challenges...
Thanks. It's corrected for the next beta upload 😉
AJOUT